moon

moon

Monday, January 25, 2010

assignment 6

objective: is to make a tileset game

theme: get micky from out side and into the rooms of the house getting him back out side to safty.

win: collect all the m&m's

loss: getting touched by the clouds or the face

goals:

  1. collecting the m&m's
  2. not falling out of the game
  3. getting to the end and catching the eye to win

obj-micky, clouds, m&ms,monstor,blocks

event-changing of the rooms

action-running and jumping

Tuesday, January 12, 2010

step-by-step platform game


  1. the first step to creating a plateform game- is making the sprites, first sprite should be a block make it any color & transparent, then you make your charectors croping them or editing and designing your own.

  2. to make your main sprite move you have to next make them a object- putting your steps(step) in then your action *check empty, gravity,else,gravity

  3. then you put your main charectors collision to your block- setting vertical speed(0), move to contact(d=270, m=1)

  4. next you add your keyboard controls(left,right,up)

  5. left-check empty(.5relative)-jump to potsion(.5relative)

  6. right-(5relative)-jump to potsion(5relative)

  7. up-vertical speed(-10),check collision(y=1relative)

  8. upload your tilesets to your background.

  9. you have to design your background any way you wont with tileset, dont forget to click the tileset box.

  10. you open up your room and start to lay out design all your sprites and tile.
  11. you add event (collision) to your exit box, the actions are destroy(self), if next room exist, go to next room, else, restard game.
  12. these will all be located in the main1

Create: when an instance is created Step: in the middle, just before instances are moved
Collision: when two instances touch each other Key Press: when a key is first pressed

Monday, November 16, 2009

assignment5

the theme of my maze game was to get my little person away from danger and to get the flag
the action of the game was if the enemy gets me i go back to start and i can change rooms and stuff. when you get i think 20 points you jump to another room. the difficulties of the game was trying to get to the flag in room 2 without dieing.

Thursday, October 29, 2009

reflection

  • my experience?? the harder game maker is the funner game maker
  • the difficulties i encounter was the actual game and making it
  • i didnt know that you can have a 2 player game but know i do;)
  • i would add more people to "shoot" people kept asking where everyone else was.

Tuesday, October 27, 2009

assignment4






the theme of my game is that stewie (family guy) has to shoot lois (his mom) like that episode in the show, you gain about 10 points when you get at leat 100 you pop to another room. you can not lose any points. the only calange in this game is there are alot of lois in they like to come in packs, there are no possible actions but to shoot, the objecrs are stewie in his mom lois.

Wednesday, October 21, 2009

welcome!!!

i love virtual games they are the best!!! my favorite game is virtual villagers1,2,3 in the game i have to take care of this little Indian people its amazing. i hope to learn to make those amazing games ;p so others can enjoy it as much as i did.

Wednesday, October 14, 2009

assignment3

the theme of my game is to catch the astronaut but not the stars because that can takeaway points, he is stuck in otter space and cant get home.
the stars and the astronaut will reappear and disappear so you have to be quick
you only have 1 level but you have 100 lives

odj-of the catch that clown, the clown, walls, background.
events-you had to make it jump to location, bounce, get points.
actions-you can catch the clown and get points.