moon

moon

Monday, January 25, 2010

assignment 6

objective: is to make a tileset game

theme: get micky from out side and into the rooms of the house getting him back out side to safty.

win: collect all the m&m's

loss: getting touched by the clouds or the face

goals:

  1. collecting the m&m's
  2. not falling out of the game
  3. getting to the end and catching the eye to win

obj-micky, clouds, m&ms,monstor,blocks

event-changing of the rooms

action-running and jumping

Tuesday, January 12, 2010

step-by-step platform game


  1. the first step to creating a plateform game- is making the sprites, first sprite should be a block make it any color & transparent, then you make your charectors croping them or editing and designing your own.

  2. to make your main sprite move you have to next make them a object- putting your steps(step) in then your action *check empty, gravity,else,gravity

  3. then you put your main charectors collision to your block- setting vertical speed(0), move to contact(d=270, m=1)

  4. next you add your keyboard controls(left,right,up)

  5. left-check empty(.5relative)-jump to potsion(.5relative)

  6. right-(5relative)-jump to potsion(5relative)

  7. up-vertical speed(-10),check collision(y=1relative)

  8. upload your tilesets to your background.

  9. you have to design your background any way you wont with tileset, dont forget to click the tileset box.

  10. you open up your room and start to lay out design all your sprites and tile.
  11. you add event (collision) to your exit box, the actions are destroy(self), if next room exist, go to next room, else, restard game.
  12. these will all be located in the main1

Create: when an instance is created Step: in the middle, just before instances are moved
Collision: when two instances touch each other Key Press: when a key is first pressed